Chasing Rainbows Single Rainbow Logo

CHASING RAINBOWS ICG

QUICKSTART GUIDE

VIDEO WALKTHROUGH (COMING SOON!)

TEXT-ONLY DIRECTIONS

IMAGE DESCRIPTION ARCHIVE

PLAYER REFERENCE CARD

INTRODUCTION

Chasing Rainbows Rainbow Gradient Logo

Welcome to Chasing Rainbows ICG: The Weather-Controlling & Color-Combo-Making Game!
Race your friends to collect all the colors of the rainbow. But, watch out! The weather may be unpredictable! Collect the rainbow, play colorful combos, and cast weather actions in this card game built for everyone!

Access Technology
– Colored UV Braille
– UV Tactile Illustrations
– Oversized Cards with Large Print
– Accessible Companion App

Contents
– 48 Rainbow and Weather Inspired Cards
– Accessible Tuckbox w/Quickstart Guide QR

Game Specifics
– Total Players: 2+*
*Add a Second Set for 3-4 Players and a Third Set for 5-6!

– Player Age: 5+
– Game Time: 10-20 minutes

Warnings:

– Choking Hazard. Not suitable for children under 3 years due to small parts.

GAME CONTENTS

Card Back with Repeating Logo with Rainbow Gradient

CARD CLASSES:
Chasing Rainbows ICG is made up of 3 different types of card classes: Color Combo Cards, Special Combo Cards, and Action Cards.

Color Combo Cards Include All Colors & Wilds
Special Combo Cards Include All Core and Legend Cards
Action Cards Include All Weather Cards 

TACTILE HIGHLIGHTS:
In addition to braille, all cards include tactile corner dots (in the top right) to note the top AND tactile illustrations at the center of each card!

Color Cards Graphic!

COLOR COMBO CARDS: 
Each individual card has the same informative layout in both print and braille with card class on top and specific card name on bottom.

COLOR COMBO CARDS INCLUDE:
– Red (3)
– Orange (3)
– Yellow (3)
– Green (3)
– Blue (3)
– Indigo (3)
– Violet (3)
– Wild (4)

WILD: Can be substituted for any color when making the Rainbow (Color Combo). No limit to amount of Wilds in players’ Rainbow. 

Core Cards Graphic

SPECIAL COMBO CARDS: 
Each individual card has the same informative layout in both print and braille with card class on top and specific card name on bottom. There are two types of combos: Core and Legend!

SPECIAL COMBO CARDS INCLUDE:
– Rain (3)
– Sun (3)
– Day (1)
– Night (1)

CORE: Includes Rain and Sun cards. Because no Rainbow is possible without Rain and Sun, these make up the Core Combo that needs to be played in order to win! These cards can be traded and discarded just like any other color or action card.

LEGEND: Includes the Day and Night cards! Legends never die; thus, these cards CANNOT be discarded. They can only be traded or shuffled (via Action Cards)!*

*The only exception to discarding a Legend card in the “Night, Night” Rule: If the Night Legend card is your final discard to win (with completed Core and Color combos played), you may discard it (as you are saying “Night, Night” to the game)! But, the player must say “Night, Night!” to win! 

Action Cards Graphic

ACTION CARDS: 
These cards have a different layout than the Color and Combo cards, but each Action card has the same informative layout in both print and braille with the type of weather on the top and action type on bottom!

Action Cards freeze the Discard Pile! Players are not allowed to Draw an Action from the Discard Pile.

ACTION CARDS INCLUDE:
– Cloud Block (3): Block any action played at any time! The player playing Block does not need to be actively involved in any action, but they can surely Block it!
– Double [Rainbow] Draw (3):
Draw 2 bonus cards from the Draw Pile only (as playing an Action Card freezes the Discard Pile)!
– Fog Skip (3): Skip an opponents turn. The selected opponent cannot play their subsequent turn!
– Storm Shuffle (3): Choose any combo card (Color, Core, or Legend). ALL copies of the chosen card in EVERY hand and in Discard Pile are shuffled back into the Draw Deck. (Phew!). Note: This also applies to the player playing the Action.
– Wind Trade (3): Give one of your cards to an opponent and take a random one from their hand. Opponent may (and should) rearrange up hand before!

GENERAL GAMEPLAY:
2-Player Directions

Storm Character Graphic

WIN CONDITION: RACE TO THE RAINBOW!
The object of the game is to race your friends to:
1) Play a completed Rainbow (Color Combo),
2) Play a completed Core Combo (because you can’t have a Rainbow without Rain and Sun)
3) No Cards Left in Hand After Playing All Required Combos

THE BEGINNING: DEALING THE DECK, DRAW PILE, DISCARD PILE
Shuffle the deck and deal 7 cards to each player. The remaining cards are to be placed in the middle facedown as the Draw Pile.

The top card in the Draw Pile is drawn for the first player’s turn and placed beside the Draw Pile–this is the Discard Pile.

IMPORTANT!: Players cannot end their turn with over 7 cards in their hand. They must discard to 7!

Rain Character Graphic

PLAYER TURN: DRAW/TAKE, PLAY, DISCARD
The youngest player begins the game!

PHASE 1: DRAW/TAKE: Player may take 1 card from the Discard Pile or draw 1 card from the Draw Pile.

NOTE: Players may not take from the Discard Pile if the top card is an Action Card. Action Cards freeze the Discard Pile!

PHASE 2: PLAY: The player may choose to play 1 action card and/or lay any completed combination (Color, Core, and/or Legend). Player completes Action as described.

NOTE: Only full combos may be played. The player must have a full Color Combo (Rainbow!), Full Core Combo, or full Legend Combo. No partial combinations are allowed to be played. In addition, you cannot play multiples of the same combos (e.g. cannot play 2 Core Combos during the course of the game).

PHASE 3 DISCARD: Player’s turn ends by discarding a card in-hand. Players must discard into the Discard Pile if they have over 7 cards but do not have to if they 7 or less cards in hand. In the case the player does not need/want to discard, they would verbally confirm their turn is over.

NEXT PLAYER’S TURN (Clockwise or Counter Clockwise–your choice :))

Day Character Graphic

END GAME: 
When a player runs out of cards and has played both the Rainbow (Color Combo) and Sun & Rain (Core Combo), they have won the game! The winning player may or may not have the Legend Combo (but super cool if they do!).

*REMEMBER:
The “Night, Night” Rule:
If the Night Legend card is your final discard to win (with completed Core and Color combos played), you may discard it! And win!

RESHUFFLE AND PLAY AGAIN!

3-4 & 5-6 PLAYER VARIATIONS

Wind Character Graphic

Follow General Gameplay Rules with the Following Note:

For 3-4 Players Add and Shuffle Two Game Sets Together!

And For 5-6 Players Add and Shuffle Three Game Sets Together!

OTHER VARIATIONS

Fog Character Graphic

RAINBOW RACE: Same Gameplay but Simplified for Younger Ages or Less Complexity!

Follow General Gameplay but with the following modifications:

– Only Colors and Wilds!
– Choose to Draw from Draw Pile or Take a Card from Another Player During Turn!
– If a Card is Taken from a Player, They Draw to Replace!
– Add in Core Combo and/or Actions when Ready!

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