Enchant Spellbook Emblem

ENCHANT ICG:
THE INCLUSIVE CARD GAME

QUICKSTART GUIDE

VIDEO WALKTHROUGH

TEXT-ONLY DIRECTIONS

PLAYER REFERENCE CARD

IMAGE DESCRIPTION ARCHIVE

VIEW IN SHOP

INTRODUCTION

Enchant ICG Box Contents: Box, Tuckbox, D6, Cards

Hello!
Welcome to the whimsical setting of Enchant ICG where Dragons, Gnomes, and Unicorns rule the land! Shuffle, deal, and summon every character, item, or spell in this 2-4 player deck battler built for everyone! Will you Enchant your way to victory?!
Access Technology:
– QR to Image & Card Description for Every Card
– Colored UV-Hardened Braille
– Large-Print Text & High-Contrast Color Palette
Contents:
– 60 3×5” Accessible Cards divided into 4 playable classes: Dragon, Gnome, Phoenix, & Unicorn.
– Print/Braille 25mm D6 in Candyfluff colorway with Silver Foil bag
– Accessible packaging with Quickstart QR
Game Specifics
– Total Players: 2-4
– Player Age: 5+
– Game Time: 10-20 minutes
Warnings:
– Choking Hazard. Not suitable for children under 3 years due to small parts.

GAME CONTENTS

Examples of Each Class: Dragon, Gnome, Phoenix, Unicorn, Enchant

CLASSES:
Enchant ICG is made up of four different elemental-themed classes: Dragon, Gnome, Phoenix, and Unicorn. Each class has their own unique art and ethos, but each class has equal cards and equal power.

Each class contains 1 copy of 14 unique cards for a total of 14 cards per class. Each class a unique emblem: Dragon: Egg, Gnome: Trowel, Phoenix: Feather, and Unicorn: Star.

Enchant also consists of 4 Enchant Cards which takes the deck total to 60 total cards. The Enchant card features the combination of all 4 classes which, as described below, makes it the spell of spells! 

Visual Representation of Card Detail Locations

CARDS: 
Each individual card has the same informative layout in both print and braille. They include the following components:
1) Card Name: Indicates the name of the character, spell, or item. Located on the bottom of the card. 
2) Power Level: Indicates the power level of the card ranging from numbers 1 to 10, and also includes the letters E, H, L, O. Located in the top-right corner for print users and the final braille cell for tactile users after a numerical indicator (for power levels 1-10) or full braille cell (for letters E, H, L, O). 
Note: Braille users: Power levels follow UEB numbering with use of numerical indicator (a=1, b=2,c=3…aj=10) 
3) Class Themes and Indicators: Each class has colors, emblems, or braille symbols to indicate which class a card belongs. For print users each class has a thematic color and center emblem. For tactile users, the indicator is the first braille symbol at the top of the card. Each indicator is the first letter of the class (i.e. D for Dragon, G for Gnome, P for Phoenix, and U for Unicorn).
4) Image/Card Description QR Link: Each card has a QR in the top-left corner that links to the Image Description of the Card Art Oval and Card Archive. 
5) Card Art Oval: Each card has beautiful visual representation to immerse oneself in the realm of Enchant ICG. A whimsical, beautiful image description awaits via the QR as well (#5). 

Enchant Candyfluff D6 and Blue Felt, Silver Foil Bag

D6:
At certain points of the game, a roll of the die is required. A print/braille 6-sided die (or D6) is included for these lucky (or unlucky) moments. Each face of the D12 has the print number with braille equivalent. For tactile users, the faces follow the same alphanumeric sequence of UEB and the braille cell should be situated on the left side of each die face. 

GENERAL GAMEPLAY:
2-Player Directions

Enchant Card Array with Power Levels 1 through 10 and Letters E, H, L, O, and X

POWER IS KING:
The foundation of the game is to overpower your opponent. Similar to the classic card game “War,” power level increases by number. Thus, a card with a power level of 10 would beat any card with a power level below it. Whoever win the biggest battles (e.g. collects the most cards) wins!

LETTERS:
Some cards have letters either E, H, L, O, or X. This is a call to roll the D6 or a super special occurrence!
E: Even (Roll even number on D6 to win: 2, 4, or 6)
H: High (Roll high number on D6 to win: 4, 5, or 6)
L: Low (Roll low number on D6 to win: 1, 2, or 3)
O: Odd (Roll odd number on D6 to win: 1, 3, or 5)
X: eXtraordinary (Instant win!)

THE BEGINNING: DEALING THE DECK
The deck should be shuffled and dealt between each player face down. Each player should have 30 cards, and each deck should remain face down.

Sample 2 Player Battle Card Array

MIDGAME: A SERIES OF BATTLES & DISCARD:
A game of Enchant ICG is a series of small battles. Each player plays the topmost card from their respective decks, and plays is faceup! The player with the highest power wins!

If a Letter Card is drawn, the player must roll to achieve the specific result (E: Even, H: High, L: Low, O: Odd). If the specific result isn’t achieved, the other player wins. If the specific result is achieved, the player that rolled wins! Note: The Enchant Card always wins!

The winning player takes both cards and places them faceup (to keep separate from their deck) into scoring/discard pile. 

Sample 2 Player Tie Example

TIES:
In the event of a tie (i.e. both players playing cards with same card power level or playing letter cards and specific results rolled and achieved), the tying cards are placed aside and the winner of the next battle takes all the cards and places them in their scoring/discard pile. 

Tie Variation Note: In the “old school” version of War in the event of a tie, players would play and place 3 cards facedown from their deck and play the 4th card face up. The 4th card is counted and the winner takes all the cards: the cards from the previous tied round, the 6 facedown cards, and the 2 faceup cards. 
Choose any way! Or create your own rules for ties! 

End of Game Card Count

END GAME: 
When a player (or players) runs out of cards the game has ended. If the other player still has cards in-hand or in-deck, they will add them to their own discard. Whoever has the most cards at the end of the game wins! If it’s a tie, a roll-off with the D6 decides the victor. Whoever rolls highest wins!

RESHUFFLE AND PLAY AGAIN!

RULES & GAMEPLAY:
3 PLAYERS

Sample 3 Player Card Array

HEAD-TO-HEAD-TO-HEAD BATTLE!

Follow General Gameplay Rules with the following notes:

Ties: In the event of ties, the players that tied have a war between themselves only. If all 3 players ties, all 3 players would be active in the next battle. If only 2 of the players tied, then those 2 players would do a smaller battle to decide who wins. 

RULES & GAMEPLAY:
4 PLAYERS

Enchant 4 player array with cards organized into 4 piles by class

CLASS BATTLER!

Follow General Gameplay Rules with the following notes:

Player Decks: Each player chooses a class: Dragon, Gnome, Phoenix, or Unicorn and receives each card in the class in addition to 1 Enchant card. (Each player should have a total of 15 cards.) 

Ties: Similar to 3-Player Rules, ties are resolved with the tying players only. If 4 players tie, each player plays the following round. If 3 players tie, the 3 tying players play the following round. If 2 players tie, the 2 typing players play the following round. If players continue to tie even during a tiebreaker, the winnings just get bigger, and the winning player gets luckier! 

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